The game's interface is nearly the same on mobile versus desktop, but it becomes interactive. This alone was pretty different, but what really stood out was how much more sense some of the game's design elements made on mobile, in particular those annoying menus. And it was the full game a full, feature-complete, open-world action RPG running on my phone. To my surprise, I logged in and it dropped me right where I had left off on PC. It's too soon to say what Genshin Impact's lasting impact on the industry will be, but given its immediate success, it's not hard to imagine a near future where many games look a lot like it.Ĭurious to see what miHoYo had done for the mobile version, I downloaded it for iOS and fired it up. To put it another way: Genshin Impact is what happens when a company goes, "What if Breath of the Wild was Destiny?" It's disorienting at first and then quickly starts to make all the sense in the world. It's just one more way that Genshin Impact feels like playing the future of games as the industry leans more into the games-as-a-service business model, monetizing big budget free-to-play games with battle passes and loot boxes. But there is one more similarity between Genshin Impact and Breath of the Wild that helps explain the former's appeal and shows its ambition: It plays near-flawlessly on mobile (I tested on iOS), seamlessly transitioning from the TV to the phone for a pick-up-where-you-left-off experience that mimics a Nintendo Switch without having to pay a dime up front for the hardware or the game.
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